Scouts get 5 Class Skills (Computer Use, Demolitions, Awareness, Repair and Treat Injury) and Scoundrels get 4 (Stealth, Awareness, Persuade and Security). What are the benefits of each class? - Star Wars: Knights of - GameSpot Removed the ability to bind controls to the "Alt" key. Character and Party Optimizing Guide - Steam Community The Jedi class should be either Guardian or Consular. From StrategyWiki, the video game walkthrough and strategy guide wiki, Star Wars: Knights of the Old Republic/Classes, https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Classes&oldid=831184. This build's primary attributes are Strength and Wisdom; secondary attributes are Dexterity and Constitution. These attacks take a -3 to the Hit roll but deal +5 bonus damage. Putting more emphasis on the Charisma attribute will mean that the player's character is more persuasive, leading to more interesting scenarios than simply fighting it out all the time. In addition, choosing a side will provide the player with more replay value as the two experiences can be vastly different from each other, with betrayals and alliances differing depending on the player's actions. His greatest passion is for Grand Strategy and immersive RPGs, but he's dabbled in pretty much every genre out there. This fixes a crash with certain ATI Radeon 9600 video cards. Star Wars Knights of The Old Republic Beginner's Guide - YouTube One of the most effective skills for any class is the Persuade skill. Made a fix to a display issue with Small Fonts. After you go jedi you'll probably never fire a gun again with your character anyway. ScoundrelOur personal favorite. Stealth Mode will not work without a camouflage unit. However, KOTOR is a bit unique compared to other RPGs. However, to guarantee you remain undetected normally requires Stealth skill rank Awareness skill rank + 9. ScoutThe Scout is the balance between Soldier and Scoundrel and as such must split attentions to both combat and specializations. This forces players to choose skills and feats that give a more immediate benefit. Two-weapon fighting lets players dual wield blasters which is what players want. Expect to reload the game a lot. Due to these strengths, the Guardian shines in Lightsaber combat, but also has the lowest amount of Force points to spend. The protagonist is better suited for melee combat, so making sure that the party has a ranged fighter like HK-47 or Canderous Ordo included is beneficial. Removed the display of Force Points on portrait tool-tips for non-Jedi characters. Jedi Guardians gain the Force Jump feat automatically. This skill also modifies the amount of vitality points recovered when party member droids use repair kits, advanced repair kits, and construction kits on themselves to repair combat damage. Although some Persuade checks always succeed and others always fail, most are divided between three categories: low, medium and high. You go to the Lodge and manage to sell the item for that exact price. When not in combat multiple detection attempts are rolled every second, practically ensuring a roll of 20 in short order, so minimum skill rank (in brackets) is DC - 20. When a character has enough XP to level up, an orange arrow appears over their on-screen portrait. However, sticking to one or the other will be far more rewarding in the long run. Canderous uses his personal Heavy Repeater. Dead party members will no longer show up later in the game. This makes them immune to fear. Scoundrel's Luck grants the Scoundrel a passive bonus to Defense, and Sneak Attack allows them to add bonus damage to close-range attacks from behind enemies, from stealth, or against targets that are stunned or otherwise immobilized. Soldier's begin with 4 points, Scouts begin with 12, and Scoundrels start with 16 points. As a result, it's a good idea to retain these combat modifiers for some of the more difficult fights that will inevitably occur later in the game. 8. The Primary attribute of this build is Wisdom. Just about every objective has a Light and Dark solution. This feat makes it harder for opponents to resist their Force Powers. This class is arguably the best starting class for those who want a simple first playthrough. Scout - A balance between feats, skills and combat. Once Sentinel the following feats are gained: The Sentinel gains feats at the following levels: A Sentinel with 10 CON will gain 8 VP per Lv. This is probably the best way to play KOTOR but keep in mind it's an RPG designed around the choices that the player makes. A skillful rogue that gets by on stealth and guile. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. Each attribute offers modifiers for the same stat value. in History, minored in Political Science I have lived in the Houston TX area my whole life; love the wintershate the summers. The Force Build combines the Soldier and Consular classes. Otherwise, the maximum chance of being detected is normally as follows: For example, if Stealth = Awareness then the chance of detection when face-to-face is 22.5% (45/200), but with distance modifier -4 (effectively Stealth = Awareness + 4) it's only 7.5% (15/200). You need to sign in or create an account to do that. Enemies are less likely to detect you the greater the distance between you, if you are behind them in their rear arc, or they are engaged in combat. Charging headlong into battle, lightsaber swinging wildly, is one strategy in KOTOR. The Guardian starts with the Force Jump power and acquires its improved versions at level 6 and level 12. Jedi Consulars seek to bring balance to the universe. For his own reasons, he chooses to tag along on your mission to save the galaxy from the Sith's evil clutches.Best For: He packs more punch than Carth and offers far less whiny lip. Prerequisites: Character Level 9. These characters are important to your success and each has their own skills, feats, and powers to draw on. A Dark Jedi who kills everyone in his path will note the fear in the voices of those who pass by. Having this skill is like an early look into the Jedi's ability to use mind tricks on weak-minded characters. Star Wars: Knights of the Old Republic 2 builds | Pocket Tactics The second is the neutral response. Does not neutralize any poison already active. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. Added in some extra error checking and logging for loading and saving save games. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. Thanks to the game's depth and wealth of options to choose from, It's easy to see why KOTOR is so beloved by fans today. Soldiers start with the Power Attack and Power Blast active Feats, allowing them to perform special attacks with melee or ranged weapons respectively. Class skills are noted with an *, FeatsFeats are primarily combat-oriented, but also include a handful of abilities that add modifiers to skills. Force powers for the Windu build include: Burst of Speed, Force Push, Force Resistance, Valor, Throw Lightsaber, and Stun Droid.