Editable Character Sheet PDF. greater plot-device-level threat. (Its of malevolent intelligences of their own. Hell show them all! people who rely on them.Once the Master of Disguise knows about a particular sen- TACTICSsory advantage, either because it is public knowledge or itwas used against him before, you can be sure of him tak- Although capable of handling fights against normal op-ing it into account next time. Adventures involving the Robot may include the following:Even if the Robot manages to create others like it, they THE BRIDE OF THE ROBOToften end up turning against their maker, being more in-nocent or sophisticated, capable of emotion and empa- It all begins with the theft of electronics parts and equip-thy for humanity. up situations where the heroes attacks hit each other asThis kind of rivalry can add an interesting roleplayingelement to the Martial Artists appearance, along with anopportunity for complications and hero points.THE SECRET TECHNIQUESome Martial Artists know one or more eso-teric techniques, allowing them to perform su-per-human feats. Sorcerers commonlysummon them as spies and minions. It shares more in common with the Hybrid andple of what the heroes abilities could do, if turned to evil. The villain can prepare coun- ponents, the Master of Disguise tends toward the bettertermeasures, from special layered materials to chemical part of valor when it comes to superhumans, opting tosprays to mind-shielding devices, to fool or defeat heroes retreat when discovered. The city might be surrounded byan impenetrable shield, or even transported off theearthly plane altogether. It might Wings), Senses 3 (Extended Vision, Low-light Vision, Ultra- be an escaped scientific experiment, a primordial creature hearing). pensate in various ways, such as combining the traits ofSimilarly, a Scavenger might even collect traits from two or more subjects to reduce or eliminate a particulardeceased subjects in some fashion, either like a Vampire weakness; if one subjects Protection is overcome by aMimic (previously) or a grave robber. 10 Games: Complex games (puzzles, board games, even RPGs) as crimes, use of game tokens as props and weapons. Necessity is, as they say, the Shield granted by the Item of Power makes the archetypemother of invention, so the Nobody is more likely to try highly resistant to a direct assault. Advantages: ImprovedGrab, Power Attack. Indian el- Parry 6, Fortitude 6, Toughness 6, Will 3. The good guys have to deal with the thralls or prove their own innocence while also track-Adventures involving the Mastermind may include the ing down the Mastermind and putting the kibosh on hisfollowing: scheme.MIND OVER MATTERS PERCHANCE TO DREAMThe Mastermind has come up with a way of expanding his A strange sleeping sickness is spreading rapidly throughMind Control power, granting it enough area to blanket a the city and surrounding area: people are falling asleephuge area like a city, nation, or even the entire world! The Dragon's Trove will be happy to sell high end RPG products for you. This powers.gives them considerable resources for their various world-conquering schemes. Editable Character Sheet PDF : r/mutantsandmasterminds - Reddit they are legitimate businesspeople and inventors, putting their skills to work for the good of the company and theARMS MERCHANT world. On the other hand, some might technicians. STR 8 STA 8 AGL 2 DEX 0 FGT 4 INT AWE 0 PRE Powers: Extra Limbs 4 (Branches), Growth 8 (Permanent, Innate), TYRANNOSAURUS REX PL11 MR5 Immunity 2 (Suffocation). You can use them as given in have already been taken into account in the creaturesyour own M&M games, or as examples for creating presented here.or customizing suitable minions for your villains andevil organizations. It can getthe story and loses them by the end. Advantages: Attractive,demonsno matter their appearancedo share common Close Combat 4, Diehard, Fascinate (Deception). You can publish your book online for free in a few minutes. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The winner might be chosen for ultimate power, or sacri- these shadow ninja goons, they investigate and learnficed to an evil force that values combat prowess. The res-LEARNING CURVE urrected hero has some adjusting to do but, as time goes on, things dont seem right. Offense: Init +0, Unarmed +0Innate), Flight 2 (8 MPH). The typical Jobber excels at something (see sider where this technology comes from: Is it a mystical ar-the Jobber Themes table), and applies that skill to criminal tifact they found? If the Revenant does not recovertrue masters themselves, the opposite numbers of martial on its own, remove its Stamina score as well.artist heroes, peerless mercenaries, or the leaders of secretorders of assassins. Heroes dealing with Blundering No-More often than not, the Jumped-Up Nobody is a tempo- bodies have to keep them calm and under control whilerary villain, a character who gets his powers at the start of containing their incredibly dangerous powers. These Nobodies have the same sorts of powers, previously tormented him and forcing them to groveljust without the Removable modifier (and with a corre- and beg for their lives. Mutants & Masterminds 3e Enhanced Archetypes: Adventurer Stock #: MIS5077. In the past we have sold for customers a D&D Brown Box, several of the Limited Edition modules, and a number of other rare items. Defense:For unusual swarms like undead or robots, remove the Dodge 0, Parry 0, Fort 0, Tou 0, Will 2. Dodge 7, Parry 7, Fortitude 2, Toughness 2, Will 3. For more information, please see our 1 General. Reddit and its partners use cookies and similar technologies to provide you with a better experience. with photonic blasters and quantum phase shifters (and whatnot) but also discover the source of the gizmos. Skills: Perception 4 (+6), Stealth 2 (+16). The villain cut dealscastles to remote Asian monasteries or South American with two different demon-lords, gaining virtually untoldruins. Defense: Dodge5, Parry 5, Fort 3, Tou 3, Will 3. Whether or not it can actu-cerebral villain: a dis- ally work is up to the GM, but generally superheroes arentembodied brain kept in a inclined to let villains improve the human race withoutcontainer and sustained by its consent.life-support equipment. Discover the best professional documents and content resources in AnyFlip Document Base. Naturally, it also works as a Groom of thegal authorities to provide protection. So a Halloween-themed Psycho might trap the good guys in a house of horrors with a128 DELUXE GAME MASTERS GUIDECHAPTER 3: ARCHETYPESPSYCHO PL9STR STA AGL DEX FGT INT AWE PRE 46339554 SKILLS Deception 8 (+12), Insight 8 (+13), Intimidation 8 (+12), Perception 4 (+9), Ranged Attack: Guns or Throwing 8 (+11), Sleight of Hand 8 (+11), Stealth 8 (+11), Technology 6 (+11), Vehicles 4 (+7), ADVANTAGES Chokehold, Close Attack 2, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll 2, Diehard, Equipment 6, Fascinate (Intimidation), Great Endurance, Improvised Tools, Leadership, Minions 6, Set-Up, Startle, Taunt, Well-Informed OFFENSE INITIATIVE +3 Close, Damage 4 Unarmed +11 DEFENSE 10 FORTITUDE 9 DODGE 10 TOUGHNESS 8/6* PARRY WILL 9 *Without Defensive Roll. All rights reserved. Vampire Mimics do not just copy powers; they steal them!TAINTED MIMIC In addition to the Mimic power, the villain has a long- lasting Nullify effect against the powers it copies. Apply the Removable modifier to the archetypessome are already rulers of their own small nations! Totals: Abilities 8 + Powers 18+ Advantages 0 + Skills 0 (0 ranks) + Defenses 0 = 26 points. 16 Science Fiction: Futuristic gadgetry, interest in technology and fandom (conventions, Hollywood premieres, etc.). For example, the villain might change appearanceofficer, paramedic, or government official in the dark and then tell the pursuing heroes, He went that way! pointing down a corridor or dark alley. Totals: Abilities 22 + Powers 0 + Advantages 5 + Skills 16 + Defenses 16 = Total 59 points.about the end of the world. police officer who gave her a parking ticket (leading to some personal tragedy in her twisted view), better toThe Psycho tends to take an obsession to, well, crazy kidnap him and arrange for him to be crushed inside anlengths, making it into a motif for costume and weap- impounded car at a junkyard, rather than just killing him and dumping the body somewhere.