Similar to what we saw for Space Marines with Combat Doctrines, Death Guard now get a bonus for keeping the army to a single faction: If every unit in your army has the DEATH GUARD keyword, then those units gain the Nurgles Gift Contagion ability, which gives enemy units within contagion range -1 Toughness. In order to benefit from these rules a unit needs to both be in a Death Guard Detachment and all models in that Detachment that can be from a Plague Company must be from the same one. Well, slices. Death Guard Codex -9th Edition - Full Review and Tactics Death Guard 9th edition codex: $50. rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. Codex: Death Guard (8th Edition) - Warhammer 40k - Lexicanum While he gets +2 attacks over his prior incarnation, hes now only got 10 movement with wings, talons are AP -1 (and one attack each), and hes lost his aura to re-roll hit rolls of 1 for friendly Nurgle Daemon units, destroying his ability to buff Daemon Engines and any cross-faction synergy with daemons (he now only gives re-rolls to CORE units). Thanks comments sorted by Best Top New Controversial Q&A Add a Comment . Plague Marines and Poxwalkers (but interestingly not cultists) have Objective secured, dispelling fears that the Poxwalkers may not have this (and making them really good for camping objectives, especially with their points cut!). Rob: The Droning is incredibly rude, but overall I think Mortarions Anvil gets the nod from me. It should make lists more interesting, I think. The 9th edition Astra Militarum codex - a.k.a. It also combines wonderfully with the auras on the Noxious Blightbringer. You know. Death Guard Codex (leaked pdf) : r/deathguard40k - Reddit WARHAMMER , - CODE: DEAH GUARD 1 CODEX: DEATH GUARD Versin Indomitus 1.0 En estos documentos recogemos correcciones a las reglas y nuestras respuestas a las preguntas frecuentes de los jugadores. Im largely fine with removing bonuses for souping, but this one hurts. Similar to Cryptek Arcana in Necrons, these arent relics, so you can have both a relic and a pathogen on a model, but you can only take each one once. He does nothing for your daemon engines. well, if GW doesnt want me to buy any more of these ever again, sure. Yeah I've got the death guard 9th and Limited edition Beast Snaggas 9th. Once per battle, at the end of your Movement Phase, you can use this relic to pick an enemy unit within 6 and roll 7D6. This is the psyker heavy faction, the Strat gives a Psyker an additional power and allows them to reroll a psychic test once per psychic phase, their relic increases the range of splash wounds for casting on a 7+ and their warlord trait adds a contagaion that makes any hits of 6 auto wound. Codex Death Guard is a 95 page supplement that contains all you need to command your own Plague Company and lead them to victory on the battlefields of the 41st Millennium. This lets you pick a DEATH GUARD unit within 18, and boost the range of their Contagion abilities by 6 till your next psychic phase, to a maximum of 12. The only thing Im a bit worried about is The Droning I dont love having to pick on a single effect, but its just a bit too easy to slap down a massive bubble of this on turn 2 onwards, and I think theres a reasonable chance that goes too far in bringing the opposing force down to the Death Guards level. I do not know what the list will become because so many builds look great and viable. For the final power, we have a new entrant Blades of Putrefaction has gone off to the big plague pit in the sky, replaced with Gift of Plagues (WC6). Announcing The Goonhammer 2023 Global 40k Campaign. If you want to really upset the above mentioned Eldar then this power adds 6 to your contagion giving you an impressive aura of -1 T. The Death Guard have had quite a few changes across their rules, so lets take a look at what has changed compared to the previous book and see how they stack up now! Possessed are in a weird spot. is back, but costs 2 CP base and 4 CP if used on Terminators. gets a change to his Aura; he now gets +3 to his Contagion ranges rather than having an aura that does Mortal Wounds. Thanks again! A+, Rob: This book is straight fire. Learn how your comment data is processed. Artwork is great as ever with some brilliant pieces such as the gorgeous cover art depicting Mortarion and the Death Guard striking down the Ultramarines and even classic returning artwork such as the original The Lost And The Damned making an appearance! Death Guard - Wahapedia I am in the camp of loving the Malignant Plaguecaster though. They basically count as terminators for the purposes of what they are allowed to embark upon and how much space they take up in those transports. Theres also more reason to take the, The first of these stays pretty strong because you pretty much always pay 10pts for the. of weapon profiles were tweaked, to the point that Im. Rob vs. Don: Are Death Guard Possessed Good? Faster and more attacks than he previously had, but no longer has mortal wound auras, instead he has a bigger contagion aura, he also gets a new grenade with 3D3 shots! The new Contagion rules give you access to a unique battlefield control tool, and will reward you for clever positioning and use of stratagems to spread the sickness. Poxwalkers on the other hand, are much improved: Theyre now WS 4+ and T4, and theyve kept the ability to ignore wounds, albeit on a 6+ instead of a 5+. rule) at 24 on the move, and dramatically improving the armys mobility overall. Rather than letting a whole unit throw grenades, it lets you pick three models in your army to have their grenades become Pistol 6 for a phase, and automatically hit in melee. Not the greatest, at the end of your movement phase each unit within 6 takes a single mortal wound on a 4+ I feel there are better options here! Also there are a few melee weapons that went down by 1 Strength that wont feel it if youre running mono-Death Guard. Death Guard are, with this book in hand, one of the most durable armies in the whole game. The first is Hateful Assault. straight and still as death around their sorcerous masters; Desperate enough to hope, hunted until willing (WC6, -1 to hit against a DEATH GUARD unit) are both completely unchanged. is basically the updated Death Guard legion trait, and its pretty solid. This relic can potentially destroy a fully-buffed primarch in one go or it can inflict some decent damage to a tough unit or you can whiff completely. This relic is situationally awesome, but does suffer from being a bit random. With the Munitorum Field Manual out in the wild and the Faction FAQs released, now's a good time to start taking a look at what's changed for all of our favourite armies. If youre a Death Guard player you should be over the moon about this book and if youre a Chaos player otherwise you should be psyched about this direction and level of design being applied to the other Chaos factions. However, most of these units have other things that buffed them, like the daemon prince sword becoming str +1 ap3 3dmg. Codices (List) - Warhammer 40k - Lexicanum The Lord of Contagion gets a change to his Aura; he now gets +3 to his Contagion ranges rather than having an aura that does Mortal Wounds. One of the things that we have enjoyed the most about this edition of the game is Crusade, in which you create a force and tell their story over a series of games, gaining upgrades, experience and telling deeds of your heroic acts! In addition the Remorseless rule lets them ignore Combat Attrition modifiers. Plague Weapons are just as great as you remember re-roll wound rolls of 1. Combine those with the one-per-detachment restriction and an inability to field one alongside another Lord and while I still think the Death Guard daemon prince is good, he wont be the auto-include he was. There are some complaints I have, sure there are a few areas where the rules are clunky and the lack of cross-faction synergy with daemons isnt great, but so much of it just works. ability, which gives enemy units within contagion range -1 Toughness. The ability to Heroically Intervene with your units, even as a Stratagem, is an incredibly good trick to have in your back pocket and Gloaming Bloat is also super good. Almost everything about it feels unique and powerful but not overbearing. Certainly some cool rules, but I feel its a tad too expensive for what it does. D+. In a similar vein, you have a whole laundry list of attractively priced buff characters that give you more ways to confound the enemy while also enhancing your own troops. You can then choose either for the unit performing the action to take d3 mortal wounds, or to roll a d6. 9.1 Codices; 9.2 Supplements; 9.3 Campaigns & Expansions; 10 Related Articles; . Its a massive improvement. Wings: Rob touched on this with the Blightlords, but if youre staying pure this changes the maths on some strength break points for melee units. Good riddance. So what do I think of the latest Death Guard Codex? (end game scoring) This secondary gives you four conditions to score points off of at the end of the game: Score 4 VP if you have at least 1 unit in each deployment zone with the. This secondary objective is also really bad on missions with fewer than 5 objective markers. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. If you chose the wound option OR roll a 4+ on the d6 option, the objective is contaminated. Inexorable Advance means that you count as stationary if you did not fall back or advance in addition Infantry are immune to Move, Advance and Charge modifiers making anti-charge defences useless against them, and vehicles do not suffer the -1 to fire heavy weapons in engagement range! Interested in flipbooks about 9ed Codex [Imperium] - Adepta Sororitas? Ah, the suffering! View flipping ebook version of 9ed Codex [Chaos] - Heretic Astartes - Thousand Sons published by DelightfulMiracl3 on 2021-11-06. . Announcing: The Unified Tournament Circuit (UTC). and wish they made it one Daemon Prince per army. They do pay for this, going to 140pts each, meaning youre likely not spamming 9 any more. It does not affect Nurgle units when it explodes either. This may be a kiss of death for them, but this is a subject of ongoing debate among the team as youll see below. This may be a kiss of death for them, but this is a subject of ongoing debate among the team as youll see below. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. There are three of these and two of them are pretty good. Terminators in the Death Guard are now 5 Movement, but havent given up their 4+ invulnerable save they get to keep it, which is just great. July 15, 2020. Theyre hyper efficient with this buff, and youll probably see most armies that use them take exactly one squad with this. Get hype, Chaos fans. Personally Id go for Mortarions Anvil one to shut down any overwatch, then have a field day chucking a Daemon Primarch at terrified units! So long as you dont get tabled, this secondary is fairly easy to score 8-15 points on, as you can use lots of the Elite helper characters to tick off the requirements. In the largely unchanged corner, Putrescent Vitality (WC7, up from WC6, +1 S/T to DEATH GUARD INFANTRY) and Miasma of Pestilence (WC6, -1 to hit against a DEATH GUARD unit) are both completely unchanged. Also the Rothail Volley Gun is Rapid Fire 3. A+, Spread the Sickness (Shadow Operations): Death Guard INFANTRY only, including Poxwalkers (its the only action Poxwalkers can perform). The durability you get is eye-watering, but thats tempered by there being very few mobility options, and hefty price tags capping the number of ranged threats you can afford to bring. It is not the most flashy relic, but increasing the range on the Noxious Blightbringers or Plague Surgeons aura effects are extremely good and allow for greater coverage. (1 CP) is used in the Shooting or Fight phase to give a unit of Terminators +1 to its hit rolls. But thats not all, he can pick any of the Plague company specific contagions to take for himself regardless of which company your army is from! Despoiled Ground will likely become synonym with Oath of Moment from the Marines codex, especially because it lives in a secondary category that Death Guard didnt normally perform well in. This rule was added to Death Guard in War of the Spider and has been replaced with most units just having more attacks. Due for release in late 2020 but fittingly delayed due to the current pandemic, the brand new Codex Death Guard for the 9th edition of Warhammer 40,000 is finally in our grubby disease ridden hands! You can decide to give your characters a Chaos Boon instead of granting them a battle honour, leaving the results of their fate to Nurgle himself! This applies to all melee attacks but now only applies to ranged weapons with the Plague Weapon rule if they are within 12 of their target. It lost a wound but no longer has a degrading profile as a result, making it a wonderful contagion-spreader. havent retained their ability to summon on the move sadly all mentions of summoning Daemons seem to have been removed from this book but can use the. 2020 Death Guard Lists. The durability you get is eye-watering, but thats tempered by there being very few mobility options, and hefty price tags capping the number of ranged threats you can afford to bring. This is also where the Death Guard army bonus comes in. On the whole however I do feel that the Death guard come out of this for the better and it seems a fairly balanced book. Your Warlord also gets an additional aura of his own based on which Plague Company you select. Something we had been wondering about was how much of the Psychic Awakening rules would make it into the new Codex, and Plague Companies were the biggest part of that update. You pay 30 points more for it than Chaos Space Marines do theirs, but the other upside is that the Defiler Cannon is now a flat 3 damage gun.