Instead, at the start of each of the stirges turns, the cant speak target loses 5 (1d4 + 3) hit points due to blood loss.Challenge 10 (5,900 XP) The stirge can detach itself by spending 5 feet of its movement. Knowing thatin the Barrier Peaks hold a vast potential to advance they still survive, he might provide instructions andknowledge. Touching a crystal bauble, condensing or solidifying into crumbling powder, andor connecting with one by way of the apparatus of all this work is fueled by burners emitting strange-Kwalish from area O5, opens a magical connection to colored flames and powered by ten steam mephitsan extradimensional space within the bauble. on the check depending on how the other galeb 4 A galeb duhr serves as a kind of door between duhr was treated. To simulate this monk (cult fanatic) to investigate the sphinxs death andaround the table, you might challenge the players to assess the characters potential threat.stump you as the DM with a riddle or trivia question.This might be something inherent to their characters A pulse of fire marks something igniting at the edge ofown knowledge, or something completely outside thecontext of the game. Desert Islands. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.Tentacle. I'm proud of it, but it burnt me out. Hit: 6 (1d6 + 3) slashing damage. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. They attack at Characters who fall to the valley floor (area C4) the first sign of intruders, with the magically animatedfrom area C1 or area M9 are picked up by a floating leather faces detaching from the walls to attackteleportation-field device (see the sidebar) and teleported alongside them. brainsall vitrified creatures and once-living organs. Approximately how long does this take to run? Ranged Weapon Attack: +4 to hit, range 80/320 ft.,one target. He then turns on treasure to be found there.the monitor and ducks down to stay out of the medusasfield of view. Extract Brain. Most how the doubtful are punished, and how only servicework in the engine room (area M5) during the day, and to the monastery can keep it aloft. Several involve a pending crisis, such that thenecessary to complete their questand they might players are seeking Kwalish not just on their owneven have the chance to help Kwalish deal with one of a behalf, but to prevent hardship to friends, family, or thenumber of problems of his own. In addition, the journal provides plentiful on its own sputtering engine, and is largely filled with evidence of Kwalishs fascination with extradimensional a heaping, tangled mass of wreckage. Melee Weapon Attack: +10 to hit, reach 20 ft.,one target. If the monodrone dies, its body disintegrates Persuasion +6, Stealth +4 into dust, leaving behind its weapons and anything else it Senses darkvision 120 ft., passive Perception 16 was carrying. Like this book? into a strange loop of logic that forces her to let the Even if his goals are legitimate, the Cartophiles desire characters pass. undead creatures as a control module for powerful The scattered notes and diagrams in this area can be constructs, and placed the evil high priest here as used to repair and operate the apparatus of Kwalish, punishment for her role in the countless sacrifices made but must first be deciphered with a successful DC to Gloine Nathair-Nathair. The drawings are lovely, but I can't run encounters off of the "maps" in the module. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. Spellcasting. common folk. 16 (+3) 12 (+1) 17 (+3) 9 (1) 11 (+0) 9 (1) The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. For more on Galder, please visit the article oncomicbook.com:https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. Anyone have maps for Lost Laboratory of Kwalish? They stand in alcovesooze issued forth, driving the kenku from Daoine Gloine or recesses along the towers upper reachesand areand effectively sealing the city away from the rest of crafted in disturbingly lifelike fashion. The window-like device hanging against the The extradimensional space beyond the portal is filled wall is a two-way monitor that can be activated with a successful DC 16 Intelligence (Arcana) check. This toll is magically extracted area M8). If brain number 2 or any three other brains are If the check result is 14 or higher, the characters destroyed or disconnected, the monasterys systemsalso learn that the brains have control over the floating begin to fail over a 24-hour period. If Kwalishs body is scattered (see the Meetingfleeing thief Kwalish section), part of it can be found somewhere within.10 The centerpiece in a The characters find themselves inside a variant version of the apparatus of Kwalish, wanderingcomplex mechanical the plane of Mechanus. These notes engage the characters as soon as they enter the tower explain how the apparatuss biomechanical umbilicus but being a kenku, she communicates only through (an atropals augmented umbilical cord) can be used mimicry. Skills Acrobatics +8, Sleight of Hand +8, Stealth +8,Pseudopod. Speed 15 ft. (30 ft. when rolling, 60 ft. rolling downhill) STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 23 (+6) 13 (+1) 20 (+5) 2 (4) 12 (+1) 5 (3) 20 (+5) 14 (+2) 20 (+5) 11 (+0) 12 (+1) 11 (+0)Saving Throws Con +9, Wis +5 Damage Resistances bludgeoning, piercing, and slashingSkills Perception +9, Stealth +5 from nonmagical attacksDamage Resistances fire, lightningSenses darkvision 60 ft., passive Perception 19 Damage Immunities poisonLanguages Condition Immunities exhaustion, paralyzed,Challenge 10 (5,900 XP) poisoned, petrifiedAmphibious. Or you might have acreature Kwalish previously met through the gate arrivein response to it being opened. His can enter Large or smaller creatures spaces. spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). If Gearbox the modrontreasury (see area M10 for more information). cast blur, requiring no material components. Treasure. How can you claim to keep track of all the funny . It intervenes in any attempt to fly or otherwise cross to the floating island, but negotiates for passage if the characters speak to it. . Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks as players search for the lost lab of the legendary artificer. These jut out of the ground and prisoners, the flesh cured to leather and roughlylike massive metallic crystals, with scraggly gardens stitched together. Alternatively, you might decide that the dockMonastery of the Distressed Body, sending party the sphinx sits on magically fuels its enhanced abilities,after adventuring party to become new prisoners of and that by tricking or forcing the creature off the dock,the Grand Master. The umber hulk can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 8-foot-False Appearance. Lost Laboratory of Kwalish | TM & 2018 Wizards. Each creature that Senses truesight 120 ft., passive Perception 18starts its turn in that area must succeed on a DC 10 Strength Languages Common, Sphinxsaving throw or have its speed reduced to 0 until the start of Challenge 11 (7,200 XP)its next turn. Hidden in the treasury of the monastery are the Cartophile (but which is worth 750 gp if the further notes and lore that let the characters push on to characters decide to shop it elsewhere) Daoine Gloine. The galeb duhr magicallyBite. Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. Banks of instrument panels are set against the walls, Treasure. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. If Ctenmiir does not start with the the party without getting caught; convince as many party, he might instead be found in the foothills, in the characters as possible to sit for a sketch; and relay possession of outlaws seeking the monastery who use a secret communication to the Grand Master. Choose these two unique stones from the new examples in appendix D. The Sphinxs Riddle. Lost Laboratory of Kwalish - Missing Map - D&D Beyond Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. message takes the form of a written note from Garrets If he joins the expedition from the start, the vampire infernal patron, ordering the Grand Master to return to might lead the characters to the foothills, then claim Stygia in the Nine Hells to complete a service required to no longer recognize the route ahead. Hit: 2 (1d4) slashing damage plus 2 (1d4)Tiny fey, neutral good fire damage.Armor Class 15 (leather armor) Steam Breath (Recharge 6). original expedition believed would provide a shortcut to 2630 Fey woods surround the foothills of the Barrier Daoine Gloine. party loyalty. The mind flayer is a 10th-level spellcaster. Also see appendix F for even more potential rumors of Mary claims to be part of a legendary lineage as the Barrier Peaks. But will that It makes no difference, really. Hit: 14 (2d8 + 5) slashing damage.Rock. The sprite touches a creature and magicallyknows the creatures current emotional state. bone devil that founded the monastery. Its or range 30/120 ft., one target. They pursue the charactersto try to convince them toThe caverns and tunnels of the Barrier Peaks are a take on leadership of the monastery.treacherous maze that has claimed more than one 3 A party of surviving monks (five cultists) pursuesadventurer. But if he is, the note should be rewarded handsomely. Each disk is identical to first opportunity. Melee Weapon Attack: +5 to hit, reach 5 ft., oneSenses darkvision 120 ft., passive Perception 10 creature. The swarm has advantage on Wisdom (Perception) checks that rely on hearing. Chapter 2 of Xanathars Guide to Everything includes random forest encounters, Underdark encounters, and mountain encounters. In his mind, his Kwalish has long yearned to help the members ofwork is more important than any other concerns, and his former expedition trapped as brains in jars inhe believes that the secrets of the technology found the Monastery of the Distressed Body. Quick Contact Powered Armor. A group of twenty-five monks (cultists) are in the process of raiding the treasury, which the characters can defend using any magic item found in the Dungeon Masters Guide, making for a fun one-off fight. Curran, Sam Delaney, Matt Dewar, Matthew Dillon-Mayne, Scott Dolbee, James East, The Erisian Defense Force, Oscar Testing one such gate as it forged a connection to Fong, Jesse Fox, Scott Gibeault, Charles Goren, Annette Graham, Joe Graham, Peter Grieshaber, Tommy Grissom,the Nine Hells attracted the attention of a bone devil. the valley or the city. Then as above,mechanical floats goes berserk and unleashes replace the treasurys brain in a jar with Kwalish for andestruction across the city. See appendix A, Random Encounters, his name. Treat a successful check as if the character callous disposal.had cast the gate spell to open a gate to the Nine Hells. Last week, Dungeons & Dragons released The Lost Laboratory of Kwalish, a new adventure designed for players from Level 5 to Level 10. Tomb of the Medusa Creatures. Treat and covered by a dome of glass statuesall facing the ooze as a massive, immobile gelatinous cube with inward, and pressed so tightly together as to leave no these changes: space between them. If any disks are deactivated, a not-insignificant not just decorative, but appear to be set in some sort of leap is required to cross the empty space between them. If Ctenmiir escapes or is freed, heKwalish is grateful enough to help them with their quest might return to the monastery to occupy it as hiseven without payment. familiars monstrous panions steeds. (See appendix D for more information on the deck, and its distinct connections to the adventure.) Mary is a 5th-level spellcaster. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.Multiattack. For eachand his initial expedition. when you tap your reflection However, recent carvings have been etched into these A mechanical metal puppy that playfully follows you tunnels in thieves cant and Infernal, marking the route around when activated to the monastery for new recruits. Its mechanical body has been programmed with several unique utility powers (see below) that make the modron a perfect cartographers assistant. Additionally, the extradimensional portal Kwalishused to open a gate to the Abyss from Daoine Gloinemight be reversible. The tree then takes root if possible. And when Gloine Nathair-Nathair died, have recently wandered into the city hang suspendedthe kenku raised her in undeath to prolong their cult, within the ooze, appearing to be floating in midair.continuing to fill their city with glass statues. Condition Immunities charmed, frightened, grappled,In addition, the target can take either an action or a bonusaction on its turn, not both. Iftheir polearms with laser weapons secured from the the monks are harassed, or if the characters spend toomonasterys stores of technology. While doing so, itSpellcasting. (Use normal statistics, but the creature has the undead type and cannot use its Animate Trees feature). If the characters for shaping glass. Jun 24, 2022 - A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. but it was the most intense 3D map I've made and the most advanced use of new features in Foundry VTT's grapejuice isometrics plugin. Hit: 3 (1d6) piercing damage. Since his expedition vanished ages ago, its prudent toConcluding the think about how its possible for Kwalish to be found aliveAdventure and well in his lab. . get involved with the familiars book social. Is there a sequel to this? If the sphinx is defeated in combat, most of its mechanical Ioun stones shatter, reversing the effects Its Intelligence score is 24 (+7). With a successful DC 15 Intelligence (Nature) check, a character recognizes the hearts of three humanoids, a troll, and a dragon. Lost Laboratory of Kwalish "Cliff Edge" Battle Map : dndmaps A catalog for user created maps and links to maps by other artists suitable for use in any D&D campaign, adventure, or encounter. If still active, the krakens tentacles work to defend while searching the garage reveals the remains of its engine. Once within the next 10 minutes, a successful DC 12 Strength check, and the creature makingthe creature can roll the die and add the number rolled to the attempt takes 10 (3d6) acid damage.one ability check, attack roll, or saving throw it makes. is with the party, one character can attempt a DC 12 If the check result is 16 or higher, the characters Dexterity check to connect the construct to the controlslearn of a final, more powerful brain sequestered within in this area.