Overhauled the startup quest to allow for "plugging in" additional start options without the need to directly edit the quest scripts that run the mod. My Patreon Page: https://www.patreon.com/arthmoor You can now choose one of the 3 houses to start in. The lights on the bridge approaching the College of Winterhold were never turned on for the College start. Other mods will thus be able to set up locations for this without the need for any patches. All Papyrus scripts have been recompiled to be sure they're in compliance with Patch 1.6's compiled script formats. Once that's done, use your preferred method to uninstall the mod. TIF__000D50E0 Made some fine tuning adjustments to the prison cell lighting to eliminate striping issues that were noticed. Removed an unnecessary navmesh edit east of Shoal's Rest Farm that was conflicting with Legacy of the Dragonborn. After picking your starting choice, a skeleton will now appear on the bed in the prison cell once you've left. A new version tracking system has been created to better manage patch upgrades for the mod. Outlaw in the Wilds You will be a member of the Thalmor faction, so you can take what you wish from the building at any time, and can sleep in any of the beds you can find. Locations added by mods will be potential choices as well as long as they are properly configured. This fix will not run retroactively. Tired of seeing your friend Hod of Riverwood eaten alive by some feral animal or receiving an inheritance letter out of nowhere because the talented Adrianne Avenicci has passed away in the middle of Whiterun at the fangs of vampires? This should help prevent situations where the transfer fails and you are dumped back into the cell with Ulfric and Tullius fighting it out. This requires Telengard 1.0.2 or greater to work. It should also go without saying that if you're using the farmhouse start, clean your stuff out of it first because if you don't you'll lose it all. This is a legacy issue caused by using a version of Skyrim that's too old. A dead crew member for the shipwreck start that I forgot to place is now in the ship, floating next to his old bed. You should be able to easily spot two poor hapless souls on the ground, doubled over in pain. Soldier in the Army It is now possible to join Harkon's Court as a vampire lord. Fixed the weapon racks inside the farmhouse so they'll work with the fixed rack scripts supplied by the USKP 1.3.3 update. Accidentally broke the vanilla start due to a missing safeguard in the script for another quest. (It's 2016+ people, why are you still using mods from 2012?) If you are not on the current version, update your game. See the extension documentation for details. skyrim live another life investigate cave or warn riverwood. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Please make sure you meet these requirements before downloading this update! If you insist on going against this advice, you will receive no support for the problems you generate as a result of this. The wrong version of the script controlling Whiterun's gate was packaged and has been corrected. It wasn't me! One can complain about some Skyrim quests. Erik's father has finally given his blessing and the two of you are finally geared up and ready to depart! When we get there, Hadvar hangs out at the entrance to Riverwood for a second, goes past the gate, takes off at a sprint for a brief moment, turns around and runs back out, waits, then repeats the process. Member of the Penitus Oculatus Skyrim: Everything You Need To Know About The Live Another Life Mod You find yourself in a remote area, robbed and left for dead by bandits. Quest aliases purge once the quest is done. It was possible for the guild randomizer to pick the Dawnguard start even if the DLC was not active. Permission must be obtained from me in advance. Version 3.1.4 [2016-05-02] If you are having trouble with this problem (commonly referred to as "blue voids") check the readmes of your mods for mention of TESVSnip, sometimes simply referred to as Snip. The farmhouse is situated on the main road just north of Rorikstead and comes complete with a pair of NPCs to act as your farm hands. You will be given the opportunity to choose your race and then choose a new life for your character to lead. Live another life glitch?| - The Elder Scrolls V: Skyrim - GameSpot Khajiit starts will now have an active caravan camp to relax in before departing on a life of adventure. Each house will start you off with appropriate class clothing and some leftover cash to spend. ================== While a sudden and explained dragon attack is certainly one way to liven up a dull Skyrim morning, fans on their 85 th journey through the realm might well have had their fill of it. The storage chest for the Vigilants start will only enable as yours if you've actually picked that start. NMM is notorious for lying to its users, claiming a mod is active, but in reality it isn't. All you really want is a second chance - to escape! All vanilla edits to faction data have been removed. -------------------------- Version 2.3 [2013-05-03] But yeah the quest didn't start when I entered Helgen and I didn't see Alduin. One of the bandit start options was still pointing to the old marker at Faldar's Tooth, causing bandits to remain permanently friendly to the player. Version 1.0 [2012-02-14] The setup script that does the reset for the player default spells will now refer back to the original vanilla function. Version 2.3.4 [2013-11-13] Version 4.1.3 [2020-01-15] Version 2.1.6 [2012-09-25] It serves largely as a stopping point and rural community along the road from Helgen . Only available for Nords. Please note that none of the following changes will matter if you've already begun a game with this installed. The cave will then collapse on the other (yeah, brutal) and the main quest should start. A slightly different version will be provided if the player has been to Korvunjund for Jagged Crown. Added an option to start as a member of a Forsworn tribe. emni13 7 days ago. -------------------------- A failsafe check is now in place to prevent this from happening. For those who wish to use this to play through the original game start at Helgen, this option will streamline the process to skip the race selection dialogue during the lead up to your execution. Moved the vampire start to Mara's Eye Pond. Bethesda.net [PC] - https://bethesda.net/en/mods/skyrim/mod-detail/2918710 The fact that you're getting this problem here is merely a coincidence and you'd have run into it again elsewhere, like during the Molag Bal quest. -------------------------- ------------------------ Time for some adventure, but you'll always be welcome at the camps in Whiterun or Markarth. Something broke the campsite start, preventing Alduin's flyover from running. Did you verify your load order with loot? If you ignore this and leave it with OSO after LAL, the initial load screen will freeze and the game will never load. Fair warning - there is a Dwemer Sphere outside the door to the lab. Added a Redguard start for the Alik'r. Moving this further down in your list will likely help, a lot. This mod uses SPID distribution system to make about . The bed will now explicitly remove only the prison attire instead of everything. Shady Sam will remain in the game as an Easter Egg, but no longer has any relevant function in the mod. UsePatchSpeedhackWithoutGraphics=true Visit Helgen,then go to Riverwood.And talk with Alvor.Then it starts as normal Skyrim storyline. Bethesda did not supply dialogue to allow for a Stormcloak takeover of Whiterun before starting the Main Quest. Skyrim has a lot more flexibility in pursuit of the main quest, even when playing the default Helgen scenario. No know solution for this exists as of yet.